It should be no real surprise that a group of heroes who kill an old god regularly had no issues with some random fauna from that some NPCs were able to wrangle together.
So far this patch is leaving a lot to be desired, considering the hardest part of the night was killing XT with bugged add piles.
Welcome to the the new website for Completely Different. After many months of being frustrated with the service provided by our wowstead site we've made our own. As with anything you do yourself it's likely that there are some bugs and other things that we will need to be fixed over then next few weeks but hang tight!
We figured with 3.2 hitting today that it would be an appropriate week to unveil and make the move to our new location. Please enjoy!
Blogs have become very popular on the internet, so I thought I'd try my hand at one starting with the topic of the new "content" in patch 3.2.
Sadly, there really is not much true content in this patch. There is no real lore or story to go with the new dungeon. It's just an army sitting out there in the middle of nowhere putting on a show. There are two instances (5-man dungeon and the 10/25-man raid), no trash, and a new battleground (AV with vehicles). The dungeons have no trash, just a series of boss encounters. 5 bosses in the raid, and something like that for the 5-man instance.
I'm not sure how much I'll use this, I may use it to discuss things related to being GM and RL of a progression guild or just general warlock and game mechanic changes.
Whatever I end up doing I hope you find it useful or entertaining.
Cheers,
-Shaidar of Terenas, GM of Completely Different